For our two player race game, the goal is to get a circle to the finish line first. Each player controls one circle. The controls are a motor which rotates moving the circle forward and a touch sensor to make the circle jump. If you hit any of the grey obstacles with your circle, […]
Proj 7: Video Game
Dodge ball by Chris, Justin, Nick, and Handy
Our group started off with the idea of creating a form of the game “Brick Breakers”, in which a ball bounces off of a platform and goes upward, breaking bricks on its route. The final product, however, resulted in a similar game with bouncing balls, but instead of aiming to contact the ball with […]
“Brick Says” by Faizan and Adan
We made an EV3 version of the popular game “Simon Says” and “Bop It!”, called Brick Says. The Brick asks you to do certain tasks like turn the wheel, press the button, tilt the brick or slap the ultrasonic sensor and you are suppposed to do these tasks in an increasingly shorter period of […]
Liam and Yeks’ Beep It!
For our video game project, we decided to program a game quite similar to the well-known childhood game, Bop It!. We renamed it as Beep It! as we felt it was an appropriate name for such a game made out of legos. The game works by scoring a point each time a player does the […]
Chris and Kevin’s Paddle Pong Deluxe
For this project we created an interactive video game on LabVIEW that was inspired by the classic Pong game. The basis of the game is that there are two thin paddles, one on the left of the screen and the other on the right side. These paddles have a fixed horizontal position and a variable vertical position, […]
Bubble Shoot By Julia, Ashwin, Duc and Maxwell
For our project, we created a game called Bubble Shoot. The purpose of the game is to shoot all the bubbles before your opponent. The user interface includes a motor with a wheel attached to a touch sensor. The motor can be turned using the wheel attached to the motor. When the motor is […]
Kevin, Lucy, David, and Ahmed’s Flappy Pong
For the interactive video game, we decided to combine two of the most popular video games of all time: Flappy Bird and Pong. We fused the two together by changing how the paddles move. Instead of a joystick or up and down buttons, etc, the paddles move like Flappy Bird does. Pushing the touch sensor […]
Daniel and Jason’s Ball Trouble Game
The goal of the game was to move the small red ball and touch the bouncing purple balls. The purple ball started at one, then split to two, then to three, and then into four balls. We connected two motors to the EV3 brick. The one connected to port A controlled horizontal animations and port […]
Video Game – Thu & Jen
Project For our project, we created a video game in which the player has to move a blue ball across the screen. The horizontal location of the ball is controlled by moving a motor. However, while this is happening, there are red balls bouncing between the top and bottom of the screen. If a […]
Jumbo Hunt
David Carratu Paul Gelhaus Jumbo Hunt Video Game Documentation For this project we created a “top-down” style video game. The objective of the video game is to move the character around the background, a satellite image of the Tufts campus, to find Jumbo. For the background, we took a screenshot of a google […]